Playtest MCP

AI-first playtesting

Give your AI agent access to real playtesters.

Just ask your AI for playtesters

Hear what players think

Real people play your build and say where they got lost, bored, or stuck.

We've made it easy

Just prompt to get playtesters. No recruiting, no scheduling.

Right into your context

Results land inside Claude Code, Codex or Cursor, so your agent reads what players said and starts fixing.

How a playtest runs

mygame/Get 5 playtesters on my game

get 5 playtesters on mygame.itch.io/demo. ask them to play the first ten minutes and say the exact moment they stopped understanding what to do. use pingfusi

Ran skill /pingfusi

build: mygame.itch.io/demo (web) · no key

playtesters: 5 · credits: 5

mission filed · round open

5 of 5 answered

[1] “About 90 seconds in. The prompt said to bind the lantern and I pressed every key looking for a bind menu.”

[2] “I stood in the dark for a minute before I tried right-click.”

both flagged the bind prompt

Accept editsOpus 5 · Medium

Ask it before
you build it

You know how your game works, which is exactly why you can't see what a stranger sees. Ask while the answer is still cheap to change.

  • Is the art style pulling in the players I want?
  • Do the first ten minutes teach the core loop?
  • Which store page makes them hit wishlist?
  • Where does the difficulty stop being fun?

Pay per playtester

One credit per answered session. A typical read is about 5 playtesters, and the free credits are enough for your first 4 reads.

Start here

Try free

$0

20 free credits

Enough for your first 4 reads· no card required

Standard

$15

100 credits

15¢ per credit

Save $50

Bulk

$100$150

1,000 credits

10¢ per credit

Questions

Upload your build and get your first playtesters

It takes a few minutes to set up. You'll get early feedback that would otherwise cost you a launch to learn.